GPU Hang Caused by NULL BDA UAV Counter Descriptor
GPU Hang Caused by NULL BDA UAV Counter Descriptor: a task in LegoFlow-SWE (Harbor dataset). Issue: When a shader uses an unordered access view (UAV) with a NULL or zero counter buffer resource and Buffer Device Address (BDA) mode is active, the GPU can hang due to dereferencing an invalid virtual…
The task
**Issue:** When a shader uses an unordered access view (UAV) with a NULL or zero counter buffer resource and Buffer Device Address (BDA) mode is active, the GPU can hang due to dereferencing an invalid virtual address.
Part of Lego-X/LegoFlow-SWE.