When the "Hardware antialiasing" option is enabled in Arma Reforger (e.g., set to "x2"), the in-game map is…
When the "Hardware antialiasing" option is enabled in Arma Reforger (e.g., set to "x2"), the in-game map is…: a task in LegoFlow-SWE (Harbor dataset). The issue occurs because the compute-based MSAA resolve path does not correctly handle sRGB color space encoding. When the destination image is…
The task
The issue occurs because the compute-based MSAA resolve path does not correctly handle sRGB color space encoding. When the destination image is typeless and cannot be used as a render target, the resolve falls back to a compute shader. That compute path currently writes the resolved data without linear-to-sRGB…
Part of Lego-X/LegoFlow-SWE.