Variable font axes ignored in textToPoints() and WebGL rendering, plus WebGL glyph atlas corruption
Variable font axes ignored in textToPoints() and WebGL rendering, plus WebGL glyph atlas corruption: a task in LegoFlow-SWE (Harbor dataset). When a variable font is loaded with loadFont() , subsequent calls to textWeight() (or other axis‑affecting style properties) are not honoured by…
The task
When a variable font is loaded with `loadFont()`, subsequent calls to `textWeight()` (or other axis‑affecting style properties) are not honoured by `textToPoints()`. The returned point arrays always correspond to the font’s default instance, even if a bold or wide variation is active.
Part of Lego-X/LegoFlow-SWE.