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GPU Hang Caused by NULL BDA UAV Counter Descriptor

GPU Hang Caused by NULL BDA UAV Counter Descriptor: a task in LegoFlow-SWE (Harbor dataset). Issue: When a shader uses an unordered access view (UAV) with a NULL or zero counter buffer resource and Buffer Device Address (BDA) mode is active, the GPU can hang due to dereferencing an invalid virtual…

The task

**Issue:** When a shader uses an unordered access view (UAV) with a NULL or zero counter buffer resource and Buffer Device Address (BDA) mode is active, the GPU can hang due to dereferencing an invalid virtual address.

Part of Lego-X/LegoFlow-SWE.