We need a database backend for storing constructed L2 blocks so they can be persisted across node restarts…
We need a database backend for storing constructed L2 blocks so they can be persisted across node restarts…: a task in LegoFlow-SWE (Harbor dataset). The blocks are represented by the existing ConstructedBlock struct which includes: - hash : Option<BlockHash (the L2 block hash, may be None ) -…
The task
The blocks are represented by the existing `ConstructedBlock` struct which includes: - `hash`: `Option<BlockHash>` (the L2 block hash, may be `None`) - `number`: `U64` - `parent_hash`: `BlockHash` - `timestamp`: `u64` - `transactions`: `Vec<Transaction>` (each `Transaction` contains `hash`, `nonce`, `from`, `to`,…
Part of Lego-X/LegoFlow-SWE.