Issue: Audio output device disconnection permanently breaks audio on Windows; no runtime device switching or…
Issue: Audio output device disconnection permanently breaks audio on Windows; no runtime device switching or…: a task in LegoFlow-SWE (Harbor dataset). On Windows (LWJGL3 backend), when a user unplugs or disconnects the current audio output device (e.g., headphones), audio playback stops entirely…
The task
On Windows (LWJGL3 backend), when a user unplugs or disconnects the current audio output device (e.g., headphones), audio playback stops entirely and never recovers—even if another device is available or the same device is reconnected. The application must be restarted to get audio working again.
Part of Lego-X/LegoFlow-SWE.