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I want a DistanceJoint class that I can use with the existing World simulation to keep two rigid bodies…

I want a DistanceJoint class that I can use with the existing World simulation to keep two rigid bodies…: a task in MiMo-V2.6-RL-oss: Agentic RL Environments (MiMo RL release). I want a DistanceJoint class that I can use with the existing World simulation to keep two rigid bodies at a fixed…

The task

I want a DistanceJoint class that I can use with the existing World simulation to keep two rigid bodies at a fixed distance between two anchor points. The constructor should be new DistanceJoint(bodyA: RigidBody, bodyB: RigidBody, anchorA?: Vector2, anchorB?: Vector2, length?…

Part of XiaomiMiMo/MiMo-V2.6-RL-oss.